Spelunky xbox12/7/2023 There are a number of specific things you must do throughout your playthrough to be able to unlock Hell and finish the game the hard way. To do this, you must finish Temple and unlock the secret final area of the game, Hell. "To Hell and Back" is an achievement unlocked when you "Complete the game the hard way". There is much to discover in this game through natural gameplay, and there are also secret levels. Parts of this article are currently not yet complete and are still being crafted, we apologize for any inconvenience.Ä®xploring the game and finding everything to attain 100% journal completion takes a really long time. Under certain conditions, Kali will punish the player. Angering Kali by destroying altars will decrease the player's favor. Damsels, Hired Hands, and Spelunkers are Kali's favorite sacrifices. Stunned bodies with more blood is preferred, and certain enemy types give more favor points than others. Bloodstained altars worshipping the evil deity Kali can be found randomly throughout the game, where the player is able to place stunned or dead bodies to increase the player's favor of Kali. This takes extra effort but gives the spelunker one extra health point. Sometimes, if something bad happens to them or their shop, shopkeepers will blame the player even if they are not at fault.Äamsels can be rescued and reward the spelunker with a kiss at the end of the level. The game's logic will decide when or if you will be forgiven, depending on your crime. Provoking a shopkeeper in any way, such as by harming or stealing from them, will add shopkeepers guarding the exit door of each level. Experienced players are able to steal from the shopkeeper, but must avoid getting killed by his shotgun. Throughout levels, the player can meet shopkeepers where they can buy items using the gold they've collected in their game. Dangers unique to certain areas include specific enemies and new hazardous traps. Each area has its own unique dangers, usually more formidable than the last. Possible dangers are updated when you enter a new area. The many dangers in this game are never in the same place, and are responsible for causing death in the first place. On Xbox Live, only 2.40% of players have completed the game, which is due to the game's difficulty. This means that you must complete 16 dangerous ever-changing levels of increasing difficulty without dying to complete the game. After completing four levels, the environment changes, and the difficulty increases. Death can only be avoided with experience and reflexes, as there is no muscle memory in this game. After the Mines, the succeeding areas are Jungle, Ice Caves, and Temple. The Mines is the beginning area of the game, where an inexperienced player is already met with challenges. Each area has four levels - all randomly generated. The spelunker must find the exit door and not die once before finding it. Levels are not completed by simply progressing through a level. This makes the game very challenging (for most people). Since levels are generated randomly, you cannot muscle memorize the game like in other platformers. Levels are generated with increasing difficulty, so the player can only progress to different areas with skill and reflexes. You cannot die once, or else you must start over. The game is started on Mines 1-1 with a limited number of bombs and ropes. Gold is found everywhere, and the player is able to purchase items from shops found in each level - or steal them! Pulling off successful heists takes a lot of practice, since shopkeepers are among the most dangerous foes in the game once provoked. There are also various items in the game such as a shotgun, teleporter, machete, jetpack, plasma cannon, and much more, normally obtained from shops. Spelunky Guy can defeat enemies by jumping on them, or with his trusty whip that works in close range. The game is a 2D roguelite platformer game characterized by levels that are randomly generated. The aim of the game is to explore caves as a nameless spelunker known by the sobriquet Spelunky Guy.
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